

Guys who played roleplaying games have always lamentedthat there aren't more girls playing, but we're hearing stories that thisisn't the case with the Marvel RPG."

"We're also especially pleased with the number of female players who areenjoying the game. Even GMs who never thought they'd like a diceless game arehaving fun playing Marvel, and have become the game's most vocalcheerleaders and more importantly - recruiters, enticing other long-timegamers who also never thought they'd get hooked on a diceless game to giveit a try. Because the game puts a lot ofstorytelling power into their hands, they've become some of its biggestsupporters. helped Marvel develop the game."There is quite a loyal, growing fan base, some of whom are very surprisingfor longtime members of the community like us. "From all of the feedback we've gotten from the gaming community - emails,Internet discussion groups, and personal contacts - people of all types areloving the Marvel Universe Roleplaying Game," said Jeff Simons, who alongwith his partners at Q.E.D.

Marvel is pleased to announce that the Marvel UniverseRoleplaying GAME Guide Hardcover ($19.99) - the publisher's first in-houseforay into the RPG market - has gone into its third printing since itsinitial release in April 2003 and the RPG's first supplement, May's RPGGuide to the X-Men Hardcover ($19.99) has just been approved for a 2ndprinting.Īlthough the game's success is due in part to its wide, crossover appeal toMarvel Comics readers who enjoy the character profiles and adventurebriefings, along with players of previous Marvel RPGs, even more surprisinghas been the positive reception by not only current hardcore gamers, butalso the even harder-to-please GameMasters. While Marvel Comics' first entry in the Young Adult prose fiction market hasproduced a crossover media hit in the best-selling MARY JANE novel, Marvel'sother recent new publishing category launch has been a quieter, moregrassroots success.
